Chuck Furlong
Senior 3D Artist
1707 Briar St
Austin TX, 78704
chuckfurlong@gmail.com
512-577-9923
| Objectives | To work as a senior 3D technical artist and/or art manager in a top gaming company, helping to establish best practices and generating top quality content. |
| Summary | I have 15 years professional art experience, working on many award winning games, and have a wide variety of experience in gaming from art generation to project management. I have a professional work ethic and work very well with other artists, programmers and management. I'm very driven to improve the studio I work for by increasing the quality of the studio's products and helping find ways to make the work environment better. |
| Experience | Rare (via Digital Anvil) 2005Ion Storm (Eidos) 2002-2005Thief Deadly Shadows -
PC/Xbox – Modeled and textured
world objects. Skinned, animated, and
processed animations for the NPCs. Worked
with producers, art director, artists, and programmers to design and
implement our character modeling and animation pipeline. DX Invisible War –
PC/Xbox - Worked with artists,
programmers and producers to increase the usability of the UI. Snowblind – Xbox – Converted PS2 assets to be compatible with Xbox (including generating normal maps).
FATS (Firearm Training Systems) 2002Internal Training Simulator - Proprietary PC based system - I was brought in as a lead 3D artist to help move them from a 2D sprite based engine to a 3D engine for a weapons training simulator. Worked with programmers to move the asset pipeline from a Max pre-rendered system to a Maya, Mutigen, and Granny(RAD tools) 3D system. Human Code 1995-2001Barbie Pet Rescue (Mattel) - PC - Modeled, textured, rigged, and animated characters for the game. Also worked with the lead animator to implement fur rendering for the animals in the game.
Austin
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Tools |
Maya, Silo, Max, Photoshop, After Effects, Premiere, Unreal Editor, MS Project, Excel, Dreamweaver, various online project management tools. |
Education |
1991 BS in Industrial Design Georgia Institute of Technology |
Demo Reel (Human Code work - 2002)