Chuck Furlong
Technical Artist/Lead
1707 Briar St
Austin TX, 78704
chuck@chuckfurlong.com
512-577-9923
Reel Description
Hamster - I built the Hamster in Lightwave and transferred it to Max. In
Max, I applied the textures I generated in Photoshop, generated and applied the
skeleton (including vertex weighting), and did the animation for the nurture
game (shown) in Barbie’s Pet Rescue cd-rom.
Kitten – I did the animation for the kitten nurture game (shown) in
Barbie’s Pet Rescue cd-rom.
Riding Club – For Barbie’s Riding Club cd-rom, I generated the
environments mainly using Animatek’s World Builder. Some objects, like fences,
logs, etc, I built in Lightwave and z-buffer composited with World Builder
scenes. I also did some of the video editing and processing using After Effects
and Cleaner. For riding Club, I also built and managed our first renderfarm
(Lightwave).
Redbeard – In Redbeard’s Pirate Quest (cd-rom/smart toy), I built,
textured, and did lighting for several of the internal scenes using Lightwave.
I also built and animated some of the support objects like the canon. The red
serpent was designed built, textured, animated, composited and post processed
(compressed) by me.
Dinosaurs – Disney sent us the Maya models for the Dinosaurs Activity
Pack cd-rom. At the time we only had one seat of Maya, whick I used to
translate the spline models to polys. I then took the models into Lightwave for
clean-up and retexturing (using screen shots of the Disney models and
Photoshop). I then transferred the models to Max, where I applied the skeletons
and vertex weighting. Most of these models were handed off to animation artists
that I trained to use Max ( and in some cases 3D). I also did the morph states
for the mouths and expressions of the dinosaurs and applied a plug-in to
control the morph states from audio dialog files. I also managed the renderfarm
for this project (Max).
Disney 3D – For Disney’s first real-time 3D game, I set-up the skeletons
and did vertex weighting for the characters. I also did mouth morph states and
applied a plug-in for controlling the states with audio dialog files. I also
animated Goofy for the scene shown on the reel, and did some z-buffer
compositing for cut scenes