Chuck Furlong 
Technical Artist/Lead

1707 Briar St 
Austin TX, 78704 
chuck@chuckfurlong.com 
512-577-9923

Reel Description



Hamster - I built the Hamster in Lightwave and transferred it to Max. In Max, I applied the textures I generated in Photoshop, generated and applied the skeleton (including vertex weighting), and did the animation for the nurture game (shown) in Barbie’s Pet Rescue cd-rom.

Kitten – I did the animation for the kitten nurture game (shown) in Barbie’s Pet Rescue cd-rom.

Riding Club – For Barbie’s Riding Club cd-rom, I generated the environments mainly using Animatek’s World Builder. Some objects, like fences, logs, etc, I built in Lightwave and z-buffer composited with World Builder scenes. I also did some of the video editing and processing using After Effects and Cleaner. For riding Club, I also built and managed our first renderfarm (Lightwave).

Redbeard – In Redbeard’s Pirate Quest (cd-rom/smart toy), I built, textured, and did lighting for several of the internal scenes using Lightwave. I also built and animated some of the support objects like the canon. The red serpent was designed built, textured, animated, composited and post processed (compressed) by me.

Dinosaurs – Disney sent us the Maya models for the Dinosaurs Activity Pack cd-rom. At the time we only had one seat of Maya, whick I used to translate the spline models to polys. I then took the models into Lightwave for clean-up and retexturing (using screen shots of the Disney models and Photoshop). I then transferred the models to Max, where I applied the skeletons and vertex weighting. Most of these models were handed off to animation artists that I trained to use Max ( and in some cases 3D). I also did the morph states for the mouths and expressions of the dinosaurs and applied a plug-in to control the morph states from audio dialog files. I also managed the renderfarm for this project (Max).

Disney 3D – For Disney’s first real-time 3D game, I set-up the skeletons and did vertex weighting for the characters. I also did mouth morph states and applied a plug-in for controlling the states with audio dialog files. I also animated Goofy for the scene shown on the reel, and did some z-buffer compositing for cut scenes

Demo Reel

Resume

Reel Description in Word format